Sunday, January 17, 2010

Video Game Review! Oh noes!

"Army of TWO: 40th Day" is an ambitious mess of a game. It opens with a bang, as an entire city explodes all around the player, but the game ultimately cascades down around the player in much the same way.

Ok. So it's actually really fun, especially with a friend. Customizing weapons and thinking out battlefield tactics, such as flanking maneuvers, cover fire, etc. are the main draw in this game, which is presented with an entertaining cinematic flair. The game is a fun experience with a friend along, and in fact, if you haven't got one, would seem to have lots of weird design decisions, like playing "rock paper scissors" with your teammate. Wait. That is still a weird design, why is that even in this game?

The game is plagued with horrible design; unskippable cutscenes abound, and if you want to play Versus, you have to load up a Versus menu (and load times are unbearably long).

I played with a friend, and--playing on a high difficulty because we aren't pussies, and we are slaves to the Achievement trap--we attempted a tough level over and over until we passed it, and then the game once disconnected us, and once just bugged out so no further progress was possible. At that point, the game was a chore and subject to much cursing.

Weapon customization is pretty fun, lots of crazy ideas can be played with there, do you want a polka dot sniper rifle, or a shotgun with a shield on the front? Go ahead, go nuts! But make sure you pass the next checkpoint afterwards, because if you don't, you will have to customize your weapon all over again, wasting even more time through loading screens, etc.

This game is actually pretty frustrating. Maybe if you've got a buddy and something to take the edge off, you'll enjoy it, but it's actually not a good game. It's an ok game, if this was 1998, it might be a phenomenal game, but why bother with a subpar mess of a game with horrible controls and terrible programming in this day and age? Or any?

Screw it. This game is pretty bad.

Thursday, January 14, 2010

Jordan Stuart, Spaceman. Part II

Jordan Stuart peeked around the corner at the four grimy space pirates fumbling around with a large Pulse Repeater 3000, and, noticing that the Repeater's charge cannister had fallen on the floor, clicked the lever on his blaster over burst fire mode. He listened for the slight hum, and felt for the barely noticeable vibrations in the handle of the blaster that indicated a full charge.

Then, very coolly, and without pause, he raised the blaster to the ready position, and spun around the corner, fired four shots in rapid succession, and felled all four disgusting space pirates, three scaly, and one incredibly hairy.

This sort of thing had been going on ever since he and his incredibly beautiful and intelligent girlfriend, Zoe, and abandoned the Earth in the midst of a horrific zombification. Now their lives where filled with more adventure than a normal earthling could handle.

Not long ago, they had barely out-maneuvered a jagged and lumpy pirate ship through an asteroid field, stopped at a damp rest-planet to catch a game of space cricket. There, the pirates caught up to them, and they somehow ticked off the Glastic Royal Guards of Remly 9, and thoroughly riled the population of parasitic ice slugs orbiting Station Phi outside of Theta Quadrant.

Of course, all of this, new and confusing as it would be to any human, was taken in stride and handled professionally and with scathing wit and a great deal of exciting chases and sarcasm by Jordan and Zoe, and they zipped through the galaxy in their Silver Dart, the sexiest space-craft Earthman had ever devised, the first and only one capable of such adventures.

Right now, Zoe had fallen victim to the oldest scam in the galaxy, and been enslaved to some sort of tyrannical space bean, and once again, Jordan launched another hair-brained scheme to rescue her. Most of his schemes were too wild to work, but somehow all came together in the end to the benefit of the good guys.

This scheme mostly consisted of charging straight into the lion's den, and punching everyone in his way, shooting the odd alien who was either impossible to punch, or brandished some sort of weapon.

After dispatching the aforementioned pirates, Jordan made his way further into the pulsating moss-covered lair of the Evil King Bean, and found Zoe working her way out behind a hostage she was using to shield herself from various lasers, particle beams, and pesticides that were fired in her direction.

Jordan provided accurate cover fire, and they both edged out of the wide open foyer, and down into a random hallway where they could control the advance of their enemy, and enjoy the holographic artwork hanging on the walls.

Zoe kicked her hostage into an incidental table covered in knickknacks, and together, our fantastic couple backpedaled down the hallway, firing the odd shot at whatever alien was foolhardy enough to stick his head or whatever appendage had an eye on it around the corner.

Soon, they found themselves in the shiny metal shipbay area--a nice change of scenery from the creepy mold structure that made up the rest of the palace--and climbed aboard a small, round little contraption that hovered them out through the main gate, and they sailed away, back to the Silver Dart carefully hidden in a cave.


Tuesday, January 12, 2010

Caractacus

Sun set, that fiery chariot dove into the briny deep. Night fell, and the world plunged into darkness. The moon hid her face, and the world was still.

Swiftly through the night our hero ran, though the darkness hid his way. His feet well knew the way he trod, and truly kept the path.

One by one the stars winked out, and the way grew rough and wild. Yet on our hero went, slower now, and slower.

Why you ask, why this rush? Why at night this bold, courageous hurry? I'll tell you now, lend an ear, rest your head, and hear this song I sing.

The story of Caractacus, our hero brave, and Lily White, his love so true and fair; began so long ago, when first they met, at court one summer's day.

Their love was pure and fast, though doomed so soon by trouble. An evil sign, a bird flew by, and those who saw they shuddered.

The summer past, and their ways too soon were parted. Lily White was spirited away, across the mountains and sea.

So now our hero, Caractacus, has sailed off to find her. Across the sea, to foreign lands, wherever the wind did lead him.

Almost there, the darkness falls, and again, his love he loses. But when the stars come out, and in the night, of Lily White, a glimpse again he catches.

Regaining strength, his wits he gathers, and off again he flies. Forever lost, and yet so close, you'll find the hero, Caractacus.

His endless search throughout the world will never end, but sometimes at night, when the stars go out, you'll catch a glimpse of white.

And that, my friend, is prize he seeks, his love so true and fair. And sometimes at night, if the light's just right, you'll see the hero Caractacus.

Friday, January 01, 2010

Indeed.

Bah. The holidays are thingie and whatnot, leading to the whatsits and something, and a severe shortage of the various bits that make reading interesting.

However cobbled together these bits were, Todd continued wrenching them from the ether, in an effort to create what used to be described as 'stories'. These had disappeared over the years, in either the greatest, most devastating robbery ever, or perhaps just through apathy and a general miscarriage of justice.

Either way, Todd had no idea what he was doing, and after a few failed attempts, just started stringing together names of breakfast cereals and soft drinks.

This worked quite well, and established a good base for further attempts, using names of print shops and convenience stores. These latter attempts grew slightly more depressing as time went on, though several works were pure genius, and a few were hilariously bad.

Todd made a fortune from these works, mostly from large corporations paying for advertising. So, Todd's income depended primarily on large corporations, which unfortunately where destroyed in the 3rd Great Marketing Wars, leaving things a bit worse off, (notably, Todd.) However, the end of these monstrous corporations signaled the beginning of true creativity, hobbled though it may be by the lack of cereal boxes to riff off of.

Creativity, then, struck without warning, and with the triumphant decline of marketing organizations. Creativity blazed away with both barrels for a time, leaving people like Todd riddled with bullets and crippling holes in their chests.